Raid/PvE Mayhem Berserker : Berserker Build Guide
By: brother chris | Updated: February 23rd, 2023
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Skills
Required Skill Points: 376![](/images/skills/base/finish-strike.png)
Level
12
![](/images/tripods/base/gravitational-blow-finish-strike.png)
![](/images/tripods/base/weak-point-detection-finish-strike.png)
![](/images/tripods/base/kill-confirm-finish-strike.png)
![](/images/skill-runes/galewind.png)
![](/images/gems/base/annihilation-gem-7.png)
![](/images/gems/base/crimson-flame-gem-7.png)
Gems & Rune
![](/images/skills/base/shoulder-charge.png)
Level
7
![](/images/tripods/base/excellent-mobility-shoulder-charge.png)
![](/images/tripods/base/chain-charge-shoulder-charge.png)
![](/images/skill-runes/quick-recharge.png)
Gems & Rune
![](/images/skills/base/tempest-slash.png)
Level
10
![](/images/tripods/base/quick-prep-tempest-slash.png)
![](/images/tripods/base/weak-point-detection-tempest-slash.png)
![](/images/tripods/base/driving-hit-tempest-slash.png)
![](/images/skill-runes/overwhelm.png)
![](/images/gems/base/crimson-flame-gem-7.png)
![](/images/gems/base/annihilation-gem-7.png)
Gems & Rune
![](/images/skills/base/hell-blade.png)
Level
12
![](/images/tripods/base/leap-hell-blade.png)
![](/images/tripods/base/deadly-blow-hell-blade.png)
![](/images/tripods/base/earth-flip-hell-blade.png)
![](/images/skill-runes/galewind.png)
![](/images/gems/base/annihilation-gem-7.png)
![](/images/gems/base/crimson-flame-gem-7.png)
Gems & Rune
![](/images/skills/base/chain-sword.png)
Level
10
![](/images/tripods/base/vital-point-hit-chain-sword.png)
![](/images/tripods/base/swift-attack-prep-chain-sword.png)
![](/images/tripods/base/quick-prep-chain-sword.png)
![](/images/skill-runes/rage.png)
Gems & Rune
![](/images/skills/base/.png)
Level
12
![](/images/tripods/base/wave-strike-wave.png)
![](/images/tripods/base/limit-break-strike-wave.png)
![](/images/tripods/base/earth-flip-strike-wave.png)
![](/images/skill-runes/galewind.png)
![](/images/gems/base/crimson-flame-gem-7.png)
![](/images/gems/base/annihilation-gem-7.png)
Gems & Rune
![](/images/skills/base/red-dust.png)
Level
10
![](/images/tripods/base/damage-amplification-red-dust.png)
![](/images/tripods/base/vital-point-hit-red-dust.png)
![](/images/tripods/base/red-wave-red-dust.png)
![](/images/skill-runes/bleed.png)
![](/images/gems/base/annihilation-gem-7.png)
![](/images/gems/base/crimson-flame-gem-7.png)
Gems & Rune
![](/images/skills/base/sword-storm.png)
Level
12
![](/images/tripods/base/quick-prep-sword-storm.png)
![](/images/tripods/base/weak-point-detection-sword-storm.png)
![](/images/tripods/base/flame-storm-sword-storm.png)
![](/images/skill-runes/galewind.png)
![](/images/gems/base/crimson-flame-gem-7.png)
![](/images/gems/base/annihilation-gem-7.png)
Gems & Rune
Awakening
![](/images/awakenings/base/berserk-fury.png)
Engravings
Engraving Points: 75![](/images/engravings/base/mayhem.png)
![](/images/engravings/base/grudge.png)
![](/images/engravings/base/keen-blunt-weapon.png)
![](/images/engravings/base/masters-tenacity.png)
![](/images/engravings/base/cursed-doll.png)
![](/images/engravings/base/raid-captain.png)
Card Sets
Azena and Inanna
Light of Salvation
![](/images/cards/base/azena-and-inanna.png)
Balthorr
Light of Salvation
![](/images/cards/base/balthorr.png)
Shandi
Light of Salvation
![](/images/cards/base/shandi.png)
Nineveh
Light of Salvation
![](/images/cards/base/nineveh.png)
Thirain
Light of Salvation
![](/images/cards/base/thirain.png)
Wei
Light of Salvation
![](/images/cards/base/wei.png)
Light of Salvation
Collect 6 Cards (Awakening 18): Holy Damage +7.00%
Build Details & Information
Hello! I am Brother Chris and I have been playing Lost Ark since its western release in February 2022. This is meant to be an introductory guide to quickly get you up to speed for a raid/pve Mayhem Berserker so you can spend less time reading and more time smashing heads.Class Introduction
Mayhem Berserker is a very unique class in Lost Ark, sacrificing it's maximum HP for permanent attack speed, move speed, and damage bonus. This makes Mayhem a very high-risk, high-reward class to play as along with it's lowered defensive potential it has long animations that lock you in place and two hold/charge skills. Despite this it feels very smooth and satisfying to play, who doesn't want to smash faces.
Pros
|
Cons
|
Rotation
Mayhem has a very priority based rotation,
![](/images/skills/base/red-dust.png)
![](/images/skills/base/finish-strike.png)
![](/images/skills/base/chain-sword.png)
![](/images/skills/base/red-dust.png)
An optimal start of fight rotation would look something like this.
-
Chain Sword
-
Berserk Fury
-
Red Dust
-
Finish Strike
-
Strike Wave
-
Sword Storm
-
Tempest Slash
-
Chain Sword
-
Hell Blade
After this it becomes much more priority based, don't hold
![](/images/skills/base/red-dust.png)
![](/images/skills/base/finish-strike.png)
![](/images/skills/base/red-dust.png)
![](/images/skills/base/chain-sword.png)
Engravings
My Mayhem Berserker runs the engravings I have listed here, level 1
![](/images/engravings/base/mayhem.png)
![](/images/engravings/base/cursed-doll.png)
![](/images/engravings/base/mayhem.png)
![](/images/engravings/base/mayhem.png)
![](/images/engravings/base/cursed-doll.png)
Engraving priority would be something like
![](/images/engravings/base/mayhem.png)
![](/images/engravings/base/masters-tenacity.png)
![](/images/engravings/base/grudge.png)
![](/images/engravings/base/keen-blunt-weapon.png)
![](/images/engravings/base/raid-captain.png)
![](/images/engravings/base/cursed-doll.png)
Stats
Stats are pretty simple and straight forward, you want crit primarily and a bit of swiftness. There's flexibility in how much swiftness you want to go and it's personal preference. Some people go 70/30 crit/swift, some people go 80/20, some people even go 50/50 though I personally wouldn't suggest it.
Crit: 1300
Swiftness: 850
Is what I have on my
![](/images/engravings/base/mayhem.png)
Relic Set
For
![](/images/engravings/base/mayhem.png)
Tripods
There are a couple optional tripods that you may switch to for easier quality of life as a berserker. Namely
![](/images/skills/base/finish-strike.png)
![](/images/tripods/base/enhanced-strike-finish-strike.png)
![](/images/tripods/base/tenacity-finish-strike.png)
![](/images/skills/base/finish-strike.png)
![](/images/skills/base/finish-strike.png)
Skills
There aren't any skills you can really change in the
![](/images/engravings/base/mayhem.png)
![](/images/skills/base/shoulder-charge.png)
![](/images/tripods/base/chain-charge-shoulder-charge.png)
![](/images/skills/base/shoulder-charge.png)
![](/images/skills/base/tempest-slash.png)
Runes
As far as rune options, you can move the galewind runes around the skills as you desire, your most flexible slot is going to be on
![](/images/skills/base/tempest-slash.png)
![](/images/skills/base/red-dust.png)
Card Sets
![](/images/engravings/base/mayhem.png)
![](/images/card-sets/base/well-meet-again.png)
![](/images/card-sets/base/forest-of-giants.png)
If you don't need the defense, the go to is always
![](/images/card-sets/base/light-of-salvation.png)
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